If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
    
    
        Setup
        Setting up the game is described in detail in the quick intro (download: www.pd-verlag.de/navegador). 
        This is a short summary:
        1. Market
        In the fourth row from the top, cubes marking the prices for sugar, gold and spices are placed.
        2. Players
        
            Each player starts with 2 ships of his color in Portugal, places his worker in Lisboa inside the column showing “3“,
            and his game stone onto the middle of the rondel. In addition everyone receives 200 Cruzados, a King‘s privilege, the other five
            ships into his supply, and a player sheet which is equipped with 1 factory (orange), 1 shipyard (brown) and 1 church (grey).
        
         
        3. Colonies
        Each region receives a hidden stack of randomly shuffled colony tokens.
        4. Privileges
        One privilege of each type is put inside each arch of the gallery.
        5. Dangerous sea regions
        In Nagasaki (with 2 and 3 players in Macau as well) a token for the extra loss of ships is placed. 
        6. Explorers
        Each sea region except Portugal receives a teal round wooden disk.
        7. Buildings
        
            In the lower right corner of the game board the buildings are placed: Inside the upper
            three lines 6 factories each for sugar, gold, and spices, and inside the lower 2 lines the
            remaining shipyards and churches from left to right (with more than 2 players, the most
            expensive fields are left free).
        
     
    
        Player's Actions
        
            There are 7 different actions which can be chosen on the rondel
            (“Market“ exists twice):
        
        Workers
        
            For each own church one worker can be bought for 50 Cruzados each.
            Additional workers cost X * 100 Cruzados, where X is the current
            game phase. Each worker above 9 workers is then sold for 100
            Cruzados each.
        
        
            
                The player may recruit one new worker per church owned for
                the price of 50 Cruzados each. Additional workers each cost 100
                Cruzados per game phase (for instance 300 Cr. in phase III). The
                new number of workers is tracked on the chart at Lisboa and the
                costs are paid to the bank. The minimum possible number of workers
                is 2, the maximum is 9.
            
            
                If a player already has 9 workers in Lisboa, he cannot receive more.
                In this case his churches may recruit virtual workers for 50 Cr. each,
                which are sold instantly to the bank for 100 Cr. each, resulting in
                a net gain of 50 Cr. per worker. It is necessary however to pay 50
                Cruzados per worker in church beforehand.
            
            
                Example recruit workers:
                
                    A player with 2 churches may recruit up
                    to 2 new workers for 50 Cr. each. For
                    2 workers he pays 100 Cr. to the bank
                    and moves with his marker in Lisboa 2
                    positions to the right. If he wants 3 new
                    workers in game phase II, he would
                    have to pay 300 Cruzados (2x50+200).
                
            
            
                Example more than 9 workers:
                
                    A player owns 8 workers and 3 churches, he pays 150 Cruzados
                    for 3 workers. His worker in Lisboa moves to column “9”. For
                    the remaining 2 new workers he receives 200 Cruzados out of
                    the bank.
                
            
         
        Ships
        
            For each own shipyard one ship can be bought for 50 Cruzados each.
            Additional ships cost X * 100 Cruzados, where X is the current
            game phase. Each ship above 7 ships is then sold for 100
            Cruzados each.
        
        
            
                For ships the same prices are applied as for workers. The player
                may build as many ships as he has shipyards for 50 Cruzados each.
                Additional ships each cost 100 Cruzados per game phase paid to
                the bank (100 in phase I, 200 in phase II, 300 in phase III). All new
                ships are placed in the sea region of Portugal.
            
            
                If a player already has all his 7 ships on the game board, he cannot
                receive more. Additional ships produced with shipyards are sold instantly to
                the bank for 100 Cruzados each, after having paid 50 per ship
                beforehand.
            
            
                Example building ships:
                
                    A player with 3 shipyards wants
                    to build 4 ships. The game is in
                    Phase I. He pays 250 Cruzados
                    (3x50+100) to the bank and
                    places 4 ships in Portugal.
                
            
         
        Sailing
        
            Each ship can sail up to X steps, where X is the current phase.
            If a region with explorer marker is entered, the ship movement
            ends there and a second (sometimes even a third) ship needs to
            be moved there. When exploring such a region, 1 (or 2) ships are lost.
            The colony tokens will be revealed and the player receives as much
            money as the price of the cheapest revealed colony. Also, the player
            receives the explorer disk. During one action "Sailing" only one region
            can be explored.
        
        
            
                The player may sail with all his ships into another sea region.
                In game phase I a ship can cross only one border (blue or red) in
                order to enter an adjacent region. In phase II it may cross up to two
                and in phase III up to three borders during a single turn.
            
            
                Several ships in the same region, regardless of their owner, do not
                affect each other.
            
            
                Explorer:
                Unknown waters containing an explorer (round
                wooden disk) cannot be entered by a single ship. A
                minimum of 2 ships is required to enter that region
                simultaneously, otherwise that region cannot be
                entered. One of those ships is lost in the unknown
                waters. At least one other ship has to remain in the newly discovered
                region, even if it still should have the possibility to sail.
                When exploring the player
                
                    - 
                        takes one of the exploring ships back into the personal supply,
                    
- 
                        places the explorer disk from the board on his player sheet,
                    
- 
                        reveals the colony tokens from the corresponding stack, and
                    
- 
                        receives a bonus from the bank, amounting to the price for the
                        cheapest revealed colony.
                    
                The newly revealed colony tokens are displayed face up at the
                region. It is not possible to explore more than one new sea region
                per turn.
            
            
                When exploring sea regions marked with the token for double loss
                of ships (Nagasaki and maybe Macau), the player has to take back
                2 ships instead of 1 into his supply. Accordingly, he needs at least
                3 ships to enter that region.
            
            
                Example Explorer:
                
                    Red sails from Guiné
                    and Rio de Janeiro into
                    the hitherto unknown
                    sea region of Angola.
                    He loses 1 ship, takes
                    the explorer disk on his
                    player sheet, and
                    reveals the colonies
                    stacked in Angola. As
                    the cheapest colony in Angola would
                    cost 70 Cruzados, he is paid a bonus of
                    70 Cruzados out of the bank.
                
            
         
        Colony
        
            Colonies can be bought for the displayed price, if for
            each colony bought there is one own ship in the region
            and two workers can be assigned.
        
        
            
                The player may found one or more new colonies. He pays the prices
                printed on the colony tokens to the bank and takes the respective
                tokens into his personal supply. In addition the player has to meet
                two requirements per new colony:
                
                    - 
                        at least one own ship in the same region,
                    
- 
                        and two workers in Lisboa.
                    
                It does not cost ships or workers to found colonies, but every ship
                and worker can be used only once per turn. For instance, to found
                2 colonies in one region at the same time, the player has to be
                present with at least 2 ships in that very region, and has to own at least
                4 workers in Lisboa.
            
            
                The prices for colonies are as follows:
                
                    - 
                        Sugar (white): from 40 to 120 Cruzados,
                    
- 
                        Gold (yellow): from 50 to 150 Cruzados,
                    
- 
                        Spices (brown): from 60 to 180 Cruzados.
                    
                If a player has the choice, he will always found the cheapest colony,
                because apart from their price colonies of the same type do not differ.
            
            
                Example found colonies
                 Red has 6
                    workers, 2 ships
                    in Bahia, and 1
                    ship in Guiné.
                    He can found
                    only 2 colonies,
                    one in Guiné (80
                    Cruzados) and
                    one in Bahia
                    (100 Cruzados).
                    He pays 180
                    Cruzados to the
                    bank and takes
                    both colony
                    tokens in his supply. If he had 2 ships in Guiné, he would be able
                    to found 3 colonies if he could afford them. He cannot found
                    colonies in Rio de Janeiro because he has no ship there. If he
                    had only 3 workers, he could found only 1 colony, because every
                    new colony requires the ownership of 2 workers.
                
                    Red has 6
                    workers, 2 ships
                    in Bahia, and 1
                    ship in Guiné.
                    He can found
                    only 2 colonies,
                    one in Guiné (80
                    Cruzados) and
                    one in Bahia
                    (100 Cruzados).
                    He pays 180
                    Cruzados to the
                    bank and takes
                    both colony
                    tokens in his supply. If he had 2 ships in Guiné, he would be able
                    to found 3 colonies if he could afford them. He cannot found
                    colonies in Rio de Janeiro because he has no ship there. If he
                    had only 3 workers, he could found only 1 colony, because every
                    new colony requires the ownership of 2 workers.
                
            
         
        Buildings
        
            The player can buy buildings for the displayed price.
            Each factory also requires 3 workers, each shipyard
            4 workers and each church 5 workers. Those workers
            are not lost.
        
        
            
                The player may build new factories, shipyards, and churches. He
                pays the respective prices printed at the chart to the bank and places
                the new buildings on his player sheet. In addition he needs
                
                    - 
                        3 workers per new factory,
                    
- 
                        4 workers per new shipyard,
                    
- 
                        5 workers per new church.
                    
                His number of workers has to be sufficient for all new buildings
                together. The number of workers in Lisboa remains unchanged, as
                it does not cost workers to build.
            
            
                Example buildings
                 The player has 7
                    workers and the
                    available buildings
                    are depicted above.
                    The player could
                    for instance build
                    1 gold factory and
                    1 shipyard; in this
                    case he would pay
                    220 Cruzados to the
                    bank (70+150). He could as well build 2 gold factories, or 1
                    gold and 1 spice factory, paying in both cases 170 Cruzados.
                    But as he has only 7 workers, he could not build 2 shipyards
                    (4+4=8). If he wanted to build a church, he could not build a
                    second building at the same time.
                
                    The player has 7
                    workers and the
                    available buildings
                    are depicted above.
                    The player could
                    for instance build
                    1 gold factory and
                    1 shipyard; in this
                    case he would pay
                    220 Cruzados to the
                    bank (70+150). He could as well build 2 gold factories, or 1
                    gold and 1 spice factory, paying in both cases 170 Cruzados.
                    But as he has only 7 workers, he could not build 2 shipyards
                    (4+4=8). If he wanted to build a church, he could not build a
                    second building at the same time.
                
            
         
        Market
        
            For every type of goods a player can either sell goods with
            his colonies, or process goods with his factories. When selling
            goods, for each unit sold the player receives the current market
            price indicated by the price marker in that color. After selling the
            price marker is moved as many steps downward. When processing goods,
            for each unit processed the player receives the price indicated in
            the rightmost column. After processing, the marker is moved as many
            steps upward. The starting factory is a joker and can process
            any type of goods that is not sold in this round.
        
        
            
                The player may sell goods with his colonies and take goods from the
                market to process them with his factories. The number of colonies
                and factories remains unchanged when selling or processing goods.
            
            Selling goods with colonies
            
                For each colony 1 respective unit of goods may be sold on the
                market. For each unit sold the player receives its current price on
                the market. After that, the price marker moves down as many fields
                on the market as units have been sold. If the price marker reaches
                the bottom line it simply stays there, but further sales of units are
                still possible.
            
            Processing goods with factories
            
                For each factory 1 respective unit of goods may be processed. White
                factories process sugar, yellow factories gold, and brown factories
                process spices. The starting factory (orange) works as a wildcard
                and can be used to process 1 unit of any type. All units
                to be processed are taken from the market, therefore it is not
                necessary to own colonies of the same type.
            
            
                For each processed unit the player receives income from
                the bank amounting to as many Cruzados as are shown inside the red
                (rightmost) column corresponding to the price marker’s current position.
                After receiving the total
                income, the price marker moves a number of fields up equal
                to the number of units that have been processed. If the price
                marker reaches the highest line of its column it simply stays
                there, but further processing of units is still possible.
            
            Selling and processing
            
                The decision whether to sell or to process is taken separately for
                every type of goods. It is possible to sell one type and process the
                other, but it is not possible to process and sell goods of the same type
                at the same time. Of course players may decide to sell or process
                only a subset of the possible units, in order to influence the prices
                on the market for their future plans.
            
            
                 Example selling goods with colonies
                Example selling goods with colonies
                
                    The player owns 3 gold colonies and sells at the depicted
                    price of 50 Cruzados (although the current price is
                    covered by the marker, it still can be read because every
                    number occurs twice). He receives 150 Cruzados (3x50)
                    out of the bank and the price marker moves down onto the
                    upper “30”. If the player would sell from 5 gold colonies,
                    he would receive 250 Cruzados and the marker would
                    reach the bottom line. The next player on the market
                    would now receive only 30 Cruzados per sold unit of gold.
                
            
            
                A complete market action
                 
                 
                 
                 The player’s 3 colonies and
                    4 factories, along with the
                    current prices on the market,
                    are depicted. He sells 2 units
                    of gold for 40+40=80 and
                    1 unit of spices for 70
                    Cruzados. Gold and spices thus cannot be
                    processed in the same turn. Thus his gold
                    factory cannot be used and his orange
                    factory may only process sugar. He
                    processes 3 units of sugar receiving a
                    revenue of 3x30=90. The total payment from
                    the bank is 80+70+90=240 Cruzados. The
                    new prices are depicted to the right.
                
                    The player’s 3 colonies and
                    4 factories, along with the
                    current prices on the market,
                    are depicted. He sells 2 units
                    of gold for 40+40=80 and
                    1 unit of spices for 70
                    Cruzados. Gold and spices thus cannot be
                    processed in the same turn. Thus his gold
                    factory cannot be used and his orange
                    factory may only process sugar. He
                    processes 3 units of sugar receiving a
                    revenue of 3x30=90. The total payment from
                    the bank is 80+70+90=240 Cruzados. The
                    new prices are depicted to the right.
                    As an alternative, the player may process 2
                    units of gold with his factories for a total of
                    100, instead of selling gold with his colonies.
                    Together with 2 units of sugar processed for
                    60, and one unit of spices sold for 70 , he then
                    would earn a total of 230 Cruzados. Although
                    he would earn 10 Cruzados less now, there
                    may be a chance to sell his gold for a better
                    price later on.
                
            
         
        Privilege
        
            Privileges increase the multiplier for one of the
            point categories colonies, factories, explorers, shipyards or
            churches. Additionally the player receives a one-time bonus that
            depends on how many such privileges and items of the category
            the player already owns. The player choose one of the available
            categories, and pays one worker. It is not allowed to have
            less than 2 workers, and a player can have no more than
            3 privileges in each category.
        
        
            
                On top of the game board is a gallery with five different historic
                persons, whose privileges give a cash bonus at once and victory
                points (VPs) at the end of the game.
            
            
                The player loses 1 worker in Lisboa and chooses one privilege
                currently available on the game board in return. The privileges
                reward the possession of (from left to right) colonies, factories,
                explorers, shipyards, and churches.
            
            
                On every turn, no more than only one privilege token can be
                taken. The privilege is placed onto his player sheet in the highest
                possible position of the appropriate column showing a bonus, which
                decreases with every additional privilege. The newly covered bonus
                is multiplied with the number of respective achievements (colonies,
                factories, explorers, shipyards, churches) and the result is paid to
                the player from the bank.
            
            
                Each player can take no more than 3 privileges per type during the
                game. If a player has only 2 workers, he cannot take a privilege
                either, because players must always have at least two workers in
                Lisboa.
            
            
                Example taking a privilege
                 The gallery still
                    contains every
                    type of privileges.
                    The player pays
                    with 1 worker and
                    takes a church
                    privilege. As he
                    already owns
                    one privilege
                    of this type, the
                    new privilege
                    is placed in the
                    second position
                    from above, showing a bonus of “40”. For his 2 churches he
                    receives a bonus of 80 Cruzados (40+40) out of the bank. If he
                    had taken an explorer privilege instead, he would have received
                    5x20=100 Cruzados, and for a shipyard privilege 50 Cruzados.
                    In the first column the respective bonus would have been 30 per
                    colony, and in the second column 20 per factory.
                
                    The gallery still
                    contains every
                    type of privileges.
                    The player pays
                    with 1 worker and
                    takes a church
                    privilege. As he
                    already owns
                    one privilege
                    of this type, the
                    new privilege
                    is placed in the
                    second position
                    from above, showing a bonus of “40”. For his 2 churches he
                    receives a bonus of 80 Cruzados (40+40) out of the bank. If he
                    had taken an explorer privilege instead, he would have received
                    5x20=100 Cruzados, and for a shipyard privilege 50 Cruzados.
                    In the first column the respective bonus would have been 30 per
                    colony, and in the second column 20 per factory.
                
            
         
     
    
        Hints for handling
        
            Action selection
            
                The default configuration allows you to choose
                actions by clicking on the corresponding section
                on the rondel. Sections which are highlighted in
                green can be chosen without costs, sections which
                are highlighted in red cost at least 1 ship.
                If you can choose the Navegador, the Navegador
                image is displayed in the center of the rondel.
                If you click on the image, you can execute the
                extra Sailing action.
            
            
                If you prefer to choose your actions via a popup
                dialog, you can configure that in the side panel
                (click there on the heart icon) and choose
                "Action selection via dialog".
            
            Market
            
                On the market the potential final marker positions
                resulting from the market action are shown with a blue
                border. This final position usually indicates how many
                units of the type of goods are sold or processed. If the price
                marker is moved to the topmost position (or if it is
                already there) it is assumed that the player wants to
                process as many such goods as possible. If the price
                marker is moved to the bottommost position, it is assumed
                that the player wants to sell as many such goods as possible.
                Below the market the current earnings are shown based on the
                selected new positions of the price markers.
                Clicking on the "Trade" button in the lower right corner
                of the window performs the trade.
            
            
                There is one edge case when the price marker is moved
                to the topmost position or if it is already there:
                It is not possible to tell if the user also wants to use
                his orange factory for that type of goods. If the orange
                factory is not explicitly used for any other type of goods,
                it will be automatically used for one type of goods for which the
                price marker is in the topmost position. This is already included
                in the calculated earnings shown below the market, but not
                included in the calculation that is shown when you move your
                mouse over the topmost position.
            
            Privileges
            
                Above the available privileges the bonus is shown that the player
                would receive in case he takes the privilege below. In the player
                info the current points per item in the point categories is shown.
                Each privilege taken increases the multiplier by 1 (or 2 in case of
                shipyard or church privileges). The king's privilege is automatically
                assigned when the game ends in such a way as to maximize the final
                points of the player.
            
            
                When playing with the variant "King's privilege in Goa", the King's
                privilege is shown in the player info in case it has not been "collected"
                yet. If the player has a choice to take this privilege, a blue border
                will appear and it becomes clickable.
            
            Sailing
            
                When performing the action "Sailing", first click on the region
                where a ship should depart, and then choose the final destination
                for the ship. If the final destination is an unexplored region, you
                will be asked to choose another region from which a ship should
                sail to that same destination, because you need to have at least
                2 ships when sailing into an unexplored region.
                If this choice is unique, it will be done automatically.
                To reveal the colonies in the unexplored region, you have to
                click on the explorer disk. This action cannot be taken back, and
                therefore is never executed automatically.
            
            Player info
            
                When playing with many players, it might make sense to switch the display
                to show only one player info at a time. This can be done by clicking
                on the heart icon in the side panel, and then choosing "Tabbed view".
                Alternatively (if you don't want to change the setting for all your Navegador games)
                you can click on the tab symbol in the title bar.
            
            
                In the player info you can see in the upper right your current points.
                The number in parentheses is the number of points including the points
                for workers, ships, money and the king's privilege.
            
            
                In the row below you can see the number of Cruzados, ships and explorers
                of a player. Also the Navegador card can be seen in case the player currently has it.
            
            
                In the third row the three types of colonies of a player are shown. Since
                only the number of colonies of a type are relevant, you can't see the prices
                at which the individual colonies have been bought. After the colonies, you
                can see what the currently optimal assignment of the king's privilege is. 
            
            
                In the fourth row you can see the buildings of a player, first the factories
                of the three types of goods, then the joker start factory, then the shipyards
                and the churches.
            
            
                In the last row the current multipliers for the point categories are listed.
                The starting values are:
                1x (colonies), 2x (factories), 4x (explorers), 3x (shipyards), 3x (churches).
                When clicking on a privilege image, you can see those starting values,
                as well as the number of privileges of that type, how many items of this
                point category the player owns, and what the next bonus payment would be
                when the player collects another such privilege.