Cartographers - General game info
Cartographers
1-6 players, 30-45 minutes, 10 years and older
AuthorsJordy Adan
John Brieger
IllustratorsLouis Francisco
Lucas Ribeiro
Davey Baker
Published byThunderworks Games
Pegasus
Online since 2024-11-30
Developed by (Watno)
Boardgamegeek263918
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here!
Cartographers - Rules
If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.

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Cartographers / Heroes

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands.

But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence.

Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer.

But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.

Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen’s edicts and secure your place in history.

On Yucata Cartographers and Heroes can be played together. Most rules apply to both games. For better readability the game will be called "Cartographer" throughout the common rules.

The paragraphs which only apply to one of the games are marked as follows:

Rules relevant for only the base game.

Rule relevant for Heroes.

Components

13
Explore Cards
16
Scoring Cards
4
Ambush Cards
4
Season Cards
4
Edict Cards
4
Pencils
100
100 Map Sheets (double sided)
11
Explore Cards
16
Scoring Cards
4
Ambush Cards
4
Season Cards
4
Edict Cards
4
Hero Cards
4
Pencils
100
100 Map Sheets (double sided)

Game Setup

  1. Give each player a blank map sheet. Players collectively decide whether to use the wilderness side (A) or the wastelands side (B).
  2. Give each player a pencil. If playing with more than four players, additional pencils will need to be provided.
  3. Have each player write a name for their cartographer at the top of their map sheet, optionally adding a title and family crest.
  4. Arrange the four edict cards in a face-up row in the center of the play area, so that they are in alphabetical order (edict A, edict B, etc.).
  5. Separate the scoring cards into four stacks according to their card backs. Shuffle the stacks separately, then randomly draw one card from each stack. Place one of these scoring cards in any order below each of the edict cards, face up. Return the rest of the scoring cards to the game box.
  6. Place the four season cards in a face-up stack, arranged in order by the progression of seasons (spring, summer, fall, winter). The spring card should be visible on top of the stack.
  7. Shuffle the four ambush cards to form a face-down deck, then place this ambush deck off to one side of the play area.
  8. Shuffle the explore cards to form a face-down deck. Take the top card of the ambush deck and shuffle it into this explore deck, without revealing it. Finally, place the explore deck next to the stack of season cards.
  9. The game is ready to begin!

Game Overview

In Cartographers, players compete to earn the most reputation stars by the time four seasons have passed.

Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over.

The player with the most reputation stars at the end of winter wins!

How to Play

The game is played over four seasons. Each season is divided into multiple turns, and each turn has three phases:

  1. the Explore Phase,
  2. Draw Phase,
  3. and Check Phase.

At the end of each season, players earn reputation stars.

1. EXPLORE PHASE

Reveal the top card of the explore deck, so that all players can see it, and place it on top of any explore cards already in play such that the time values on all revealed cards are visible.

If the first revealed card is a ruins card (), immediately reveal another card from the explore deck and place it on top of the ruins card.

Reveal the top card of the explore deck and place it face up in the center of the play area, so that all players can see it.

Place the new card on top of any explore cards already in play, displaying the cards in a column to ensure that the time values on all revealed cards are visible.


If the first revealed card is a ruins card (), immediately reveal another card from the explore deck and place it on top of the ruins card.

If the second revealed card is also a ruins card, immediately reveal another card from the explore deck and place it on top of both ruins cards.

2. DRAW PHASE

At the same time, each player independently chooses one of the terrain types and one of the available shapes depicted on the revealed explore card, then draws it on their map with a pencil and fills it with the chosen terrain type.

The following rules apply:

  • The chosen shape cannot overlap filled spaces or the edges of the map. (Mountain spaces and wasteland spaces are filled spaces. )
  • The chosen shape does not have to be drawn adjacent to any shapes previously drawn on the map.
  • The chosen shape may be drawn so that it overlaps a ruins space on the map. The 6 ruins spaces count as empty and have no effect unless Cartographers Heroes and Cartographers are combined.
  • The chosen shape can be rotated and/or flipped as needed before drawing.
  • Shaded fields on the chosen shape may be empty or already filled.
  • If a player cannot legally draw any of the available shapes, they must instead draw a 1x1 square anywhere on their map and fill it with any terrain type (excluding mountains).
  • If a player chooses a shape with a coin, they fill in the next coin symbol on their coin track.
  • Each mountain space has four adjacent spaces. If a player surrounds a mountain space by filling all four adjacent spaces, they fill in the next coin symbol on their coin track.

At the same time, each player independently chooses one of the terrain types and one of the available shapes depicted on the revealed explore card, then draws it on their map with a pencil.

The following rules apply:

  • The chosen shape cannot overlap filled spaces or the edges of the map. (Mountain spaces and wasteland spaces are filled spaces. )
  • The chosen shape does not have to be drawn adjacent to any shapes previously drawn on the map.
  • The chosen shape may be drawn so that it overlaps a ruins space on the map. The 6 ruins spaces count as empty and have no effect unless Cartographers Heroes and Cartographers are combined.
  • The chosen shape can be rotated and/or flipped as needed before it is drawn on the map and can be drawn on.
  • Shaded fields on the chosen shape may be empty or already filled.
  • After drawing the chosen shape, a player fills the shape with the chosen terrain type.
  • If a player cannot legally draw any of the available shapes, they must instead draw a 1x1 square anywhere on their map and fill it with any terrain type (excluding mountains).
  • Some shapes come with a coin. If a player chooses a shape with a coin, they fill in the next coin symbol on their coin track.
  • Each mountain space has four adjacent spaces. If a player surrounds a mountain space by filling all four adjacent spaces, they fill in the next coin symbol on their coin track.

Terrain Types

Forest
Village
Farm
Water
Monster
Hero
Mountain

Special Terrains

Rift Lands/Kethra's Gates: If the rift lands card or Kethra's Gates card is revealed, each player draws a 1x1 square anywhere on their map and fills it with any terrain type shown on the card. All normal rules and restrictions apply.


Ambush: If an ambush card is revealed, each player immediately passes their map sheet to their neighbor in the direction of the arrow shown on the card. Each player draws the depicted shape on their neighbor’s map, then fills the shape with the monster terrain type ()

He then writes the initial of the monster into the drawn shape.

If a player cannot legally draw the depicted shape on their neighbor’s map, they must instead draw a 1x1 square anywhere on their neighbor’s map and fill it with the monster terrain type.

Note: If an ambush card is revealed immediately after a ruins card, the ambush card is resolved normally; the effect will apply to the next explore card that is revealed.

Give the map back to its owner.

Ruins: If one or more ruins cards are revealed, each player must draw one of the available shapes, depicted on the next explore card that is revealed, so that it overlaps a ruins space on their map (if possible).

If a player cannot legally draw one of the available shapes so that it overlaps a ruins space -OR- there are no unfilled ruins spaces left on their map, they must instead draw a 1x1 square anywhere on their map and fill it with any terrain type (excluding mountains).

When a hero card is revealed, each player draws a 1x1 square anywhere on their map, then fills it with the hero terrain type.

Each player then marks spaces in the depicted attack pattern, relative to the hero space. Attack patterns can overlap filled spaces and the edge of the map.

Heroes destroy monsters in two ways: When a hero is drawn, all monster spaces within the hero’s attack pattern are immediately destroyed. Then, for the rest of the game, all monster spaces drawn within any hero’s attack pattern are destroyed.

Rift Lands/Kethra's Gates: If the rift lands card or Kethra's Gates card is revealed, each player draws a 1x1 square anywhere on their map and fills it with any terrain type shown on the card. All normal rules and restrictions apply.

Ambush: If an ambush card is revealed, check the direction of the arrow shown on the card. Each player immediately passes their map sheet to their neighbor in that direction.

Each player draws the depicted shape on their neighbor’s map, then fills the shape with the monster terrain type ().

He then writes the initial of the monster into the drawn shape.

If a player cannot legally draw the depicted shape on their neighbor’s map, they must instead draw a 1x1 square anywhere on their neighbor’s map and fill it with the monster terrain type.

Then pass all map sheets back to their owners and discard the ambush card, returning it to the game box.

Note:

If an ambush card is revealed immediately after a ruins card, the ambush card is resolved normally. The effect of the ruins card will apply to the next explore card that is revealed.

The Ambush card Bugbear Assault shows 2 spaces between the monsters. Those can be empty or already filled out on the map.

The symbol in the upper right corner is only used in Solo Mode.

Ruins: If one or more ruins cards are revealed, each player must draw one of the available shapes, depicted on the next explore card that is revealed, so that it overlaps a ruins space on their map (if possible).

If a player cannot legally draw one of the available shapes so that it overlaps a ruins space -OR- there are no unfilled ruins spaces left on their map, they must instead draw a 1x1 square anywhere on their map and fill it with any terrain type (excluding mountains).

When a hero card is revealed, each player draws a 1x1 square anywhere on their map, then fills it with the hero terrain type.

Each player then marks spaces in the depicted attack pattern, relative to the hero space. Attack patterns can overlap filled spaces and the edge of the map.

Heroes destroy monsters in two ways: When a hero is drawn, all monster spaces within the hero’s attack pattern are immediately destroyed. Then, for the rest of the game, all monster spaces drawn within any hero’s attack pattern are destroyed.

After all players have finished, discard the hero card and return it to the game box.

DESTROYED SPACES

When a space is destroyed, draw a large “X” over the space.

Destroyed spaces count as filled spaces, but have no terrain type. If a hero space is destroyed, that hero’s attack pattern remains active.

Some spaces on a player’s map might get destroyed.

Destroyed spaces count as filled spaces, but have no terrain type. If a hero space is destroyed, that hero’s attack pattern remains active.

3. CHECK PHASE

Check to see if the end of the season has been reached by adding together the time values of all explore cards that are currently revealed in the column.

If the total meets or exceeds the time threshold of the current season card, the season ends.

If the total is less than the time threshold, the current season continues.

Check to see if the end of the season has been reached.

Examine the current season card to find the time threshold. For example, spring has a time threshold of eight.

Add together the time values of all explore cards that are currently revealed in the column.

  • If the total meets or exceeds the time threshold, the current season ends. Proceed immediately to the end of the season.
  • If the total is less than the time threshold, the current season continues. Return to the Explore Phase.

End of the Season

At the end of each season, players are evaluated, earning reputation stars based on how well they followed the queen’s edicts.

SCORING THE QUEEN’S EDICTS

  • Determine how many reputation stars you earn for each of the two scoring cards being evaluated this season.
  • Earns one reputation star for each filled-in coin symbol on your coin track.
  • Lose one reputation star for each empty space adjacent to a monster space on your map

If any ambush cards with ongoing effects are revealed, resolve them now, in the order the ambush cards were revealed.

If the current season is winter, the game is now over; proceed to the end of the game. Otherwise, prepare for the next season.

Examine the current season card to see which two scoring cards to evaluate. For example, in spring, evaluate the scoring cards below edicts A and B

1
.

  • Each player evaluates their own map to determine how many reputation stars they earn for each of the two scoring cards being evaluated this season, writing those numbers in the corresponding boxes. (See glossary for details on the scoring cards.)
  • Each player earns one reputation star for each filled-in coin symbol on their coin track, writing that number in the corresponding box
    2
    .
  • Each player loses one reputation star for each empty space adjacent to a monster space on their map, writing that number in the corresponding box
    3
    . (If an empty space is adjacent to multiple monster spaces, the player still only loses one reputation star for that space.)
  • Sum up all reputation stars and write the number in the corresponding box
    4
    .

Some ambush cards have ongoing effects that resolve after scoring each season. If any are revealed, resolve them now.

If there are multiple ambush cards with these effects, resolve them one at a time in the order that the ambush cards were revealed.

If the current season is winter, the game is now over; proceed to the end of the game. Otherwise, prepare for the next season.

PREPARING FOR THE NEXT SEASON

Discard the top card of the season stack, revealing the next season card in the stack.

Reshuffle all explore cards together with the top card of the ambush deck

Now you can start with the next season.

Discard the top card of the season stack, returning it to the game box. This will reveal the next season card in the stack.

Reshuffle the explore deck, including all explore cards revealed this season. Then take the top card of the ambush deck and shuffle it into the explore deck, without revealing it.

Now you can start with the next season.

Note: If an ambush card in the explore deck is not revealed during a season, it remains in the explore deck for the next season, and an additional ambush card is added! In this way, it is possible to have multiple ambush cards in the explore deck during later seasons.

End of the Game

The game concludes at the end of Winter, after four scorings.

Total the reputation stars that you earned across all four seasons. The player with the most reputation stars is the winner!

In the event of a tie, the tied player who lost the least reputation stars to monster terrain across all four seasons is the winner. If there is a further tie, all tied players share the victory.

Once winter has ended and players have been evaluated for the fourth time, the game is over.

Each player totals the reputation stars that they earned across all four seasons, writing their final score on their map sheet. The player with the most reputation stars is the winner!

In the event of a tie, the tied player who lost the least reputation stars to monster terrain across all four seasons is the winner. If there is a further tie, all tied players share the victory.

Scoring Cards

General rules:

  • Spaces that share a side with each other are adjacent. Spaces that are only at diagonals with each other are not adjacent.
  • A group of connected spaces that all have the same terrain type is a cluster. Clusters can have any number of spaces (including just a single space).
  • All spaces with drawn terrain count as filled spaces (even if destroyed). Mountains and wastelands count as filled spaces. Attack patterns and ruins do not count as filled spaces unless otherwise filled.
  • The star in the lower right corner is only used in Solo mode.

When scoring, keep in mind these general rules:

  • Spaces that share a side with each other are adjacent. Spaces that are only at diagonals with each other are not adjacent.
  • A group of connected spaces that all have the same terrain type is a cluster. Clusters can have any number of spaces (including just a single space).
  • All spaces with drawn terrain count as filled spaces (even if destroyed). Mountains and wastelands count as filled spaces. Attack patterns and ruins do not count as filled spaces unless otherwise filled.
  • The star in the lower right corner is only used in Solo mode.
  • Detailed information on the scoring cards can be found in the glossary.

Solo Mode

Gameplay has the following changes:

Set off as a lone cartographer to explore the Kingdom of Nalos. In solo mode, you attempt to earn a prestigious title from Queen Gimnax at the end of your journey!

Gameplay has the following changes:

CHANGES TO SETUP

You get your title appointed to you by Queen Gimnax at the end of the game.

Do not write a title on your map sheet. This is where you’ll record the title appointed to you by Queen Gimnax at the end of the game.

CHANGES TO AMBUSHES

When an ambush card is revealed, examine the grid in the upper right corner of the card. On your map sheet, starting in the corner indicated by the ambush card, and proceeding along the edges of the map in the direction indicated by the arrow, attempt to legally draw the monster shape without flipping or rotating it.

If you cannot legally draw the monster shape anywhere along the edge of the map, move one space in from the edge and attempt it again, starting in the same corner and proceeding in the same direction.

If the shape cannot be legally drawn, disregard the ambush card.

When an ambush card is revealed, examine the grid in the upper right corner of the card to see which corner of the map is shown.

On your map sheet, starting in the corner indicated by the ambush card, and proceeding along the edges of the map in the direction indicated by the arrow, attempt to legally draw the monster shape without flipping or rotating it.

If you cannot legally draw the monster shape anywhere along the edge of the map, move one space in from the edge and attempt it again, starting in the same corner and proceeding in the same direction.

Repeat this process, moving one space further in from the edge of the map each time, until you are able to legally draw the monster shape or confirm that it cannot be legally drawn. If the shape cannot be legally drawn, disregard the ambush card.

CHANGES TO SCORING

Subtract from your score the total of the numbers in the lower corners of the four scoring cards in play.

Queen Gimnax awards you a title based on the highest rating that you met or surpassed:

30+Legendary Cartographer
20Master Mapsmith
10Journeyman Topographer
0Apprentice Surveyor
-5Amateur Assessor
-10Inept Assistant
-20Dimwitted Doodler
-30Oblivious Inkdrinker
30+Legendary Cartographer
20Master Mapsmith
10Journeyman Topographer
0Apprentice Surveyor
-5Amateur Assessor
-10Inept Assistant
-20Dimwitted Doodler
-30Oblivious Inkdrinker

After determining your score, total the numbers in the lower corners of the four scoring cards in play.

Then subtract that total from your score to find your rating.

Queen Gimnax awards you a title based on the highest rating that you met or surpassed.

Glossary

Scoring Cards - Cartographers

Sentinel Wood:

Earn one reputation star for each forest space adjacent to the edge of the map.

Treetower:

Earn one reputation star for each forest space surrounded on all four sides by filled spaces or the edge of the map.

Druids planted these towering ranks to shield us from something in the wilds beyond.

Beneath the canopy, far from bright blue skies, every trail led through tangled thorns and suspicious shadows.

Greenbough:

Earn one reputation star for each row and column with at least one forest space. The same forest space may be scored in a row and a column.

Stoneside Forest:

Earn three reputation stars for each mountain space connected to another mountain space by a cluster of forest spaces.

I’ve mapped deserts. It’s much easier to survey forests, and much more pleasant to take breaks in the shade.

Mountains are clear landmarks, islands in a wide sea of trees, but a cartographer’s job is to chart every track hidden in those depths.

Canal Lake:

Earn one reputation star for each water space adjacent to at least one farm space.

Earn one reputation star for each farm space adjacent to at least one water space.

The Golden Granary:

Earn one reputation star for each water space adjacent to a ruins space.

Earn three reputation stars for each farm space on a ruins space.

Pathways laid with colorful stones topped the channels along each family’s crops, a bit of beauty among their labors in the dirt.

The histories say that long ago this place fed an empire. Now nothing grows in the sands blowing among the ruins.

Mages Valley:

Earn two reputation stars for each water space adjacent to a mountain space.

Earn one reputation star for each farm space adjacent to a mountain space.

Shoreside Expanse:

Earn three reputation stars for each cluster of farm spaces not adjacent to a water space or the edge of the map.

Earn three reputation stars for each cluster of water spaces not adjacent to a farm space or the edge of the map.

The wizards chose their high valley homes carefully, hidden from prying eyes but fertile enough for their strange harvest to thrive.

A true cartographer knows how to use a theodolite on both rock and raft. You can’t stop drawing the line just because the land ends.

Wildholds:

Earn eight reputation stars for each cluster of six or more village spaces.

Greengold Plains:

Earn three reputation stars for each cluster of villages spaces that is adjacent to three or more different terrain types.

There had to be six in a cluster to earn a mark on my map, enough to justify the queen dispatching a justice ... or a tax collector.

Long ago we were a land of wanderers. But when the people put down roots they did so wisely, near everything they needed.

Great City:

Earn one reputation star for each village space in the largest cluster of village spaces that is not adjacent to a mountain space.

Shieldgate:

Earn two reputation stars for each village space in the second largest cluster of village spaces. If there are multiple largest clusters, score one of the largest.

In this sprawling nest of intrigue where guilds pursue ancient vendettas, the queen will burn out their venom or rule over ashes.

Stake walls ran along paths betwen the villages, and the inhabitants rushed to defend one another when the wildclans returned.

Borderlands:

Earn six reputation stars for each complete row or complete column of filled spaces.

The Broken Road:

Earn three reputation stars for each complete diagonal line of filled spaces that touches the left and bottom edges of the map.

Once far out beyond the edge of the map, now these lands are squarely on it. Someday our next expedition will begin here.

What’s more incredible: the centuries of labor that it took to build these paved paths or the precision that laid them so straight?

Lost Barony:

Earn three reputation stars for each space along one edge of the largest square of filled spaces.

The Cauldrons:

Earn one reputation star for each empty space surrounded on all four sides by filled spaces or the edge of the map.

Lines on a map may not define the loyalty of these fiercely independent people...

For generations they have lived in the surrounding lands, but none dare to explore the acrid openings in the ground.

Scoring Cards - Heroes

Faunlost Thicket:

Earn two reputation stars for each forest space in the longest unbroken column of forest spaces.

Deepwood:

Earn six reputation stars for each cluster of five or more forest spaces that is not adjacent to any village spaces.

The branches in this thicket all reach northward, toward Brizoor Waal, as if they too long for Azema’s return.

Shadowy creatures stalk these dark woods. I cannot say for certain if they are spirits or the trees themselves.

Heart of the Forest:

Earn two reputation stars for each forest space surrounded on all four sides by forest spaces or the edge of the map.

Sleepy Valley:

Earn four reputation stars for each row that contains three or more forest spaces.

In a sunlit clearing, a single apple ripened on a waisthigh sprout. Though starving, I dared not pick that enchanted fruit.

The black earth gives life to fruiting trees of every kind. Even the royals in Sabek do not eat as well as I did today.

Craylund:

Earn seven reputation stars for each cluster of farm spaces adjacent to three or more water spaces.

Ulem's Wallow:

Earn four reputation stars for each water space adjacent to two or more farm spaces.

The paddy fields grow root and grain and provide freshwater fish and shelled meats. The inn at Craylund serves a stew that is to die for.

The locals all say that strange creatures sleep at the bottom of these ponds. Cows and adventurous farmhands go missing every spring, apparently.

Clawsgrave Peaks:

Earn five reputation stars for each mountain space connected to a farm space by a cluster of water spaces.

Jorekburg:

Earn four reputation stars for each column that contains an equal number of farm spaces and water spaces. There must be at least one of each.

You can make a good living by ferrying grain up to the mountains and stone back down to the valley. So long as the Dragul don’t sink your boat, anyway.

I met several Halflings starting swine farms on these swampy lands. They told me that the marsh grasses would produce the finest bacon any Halfling ever had.

Traylo Monastery:

Earn seven reputation stars for each cluster of village spaces that contains four spaces in a 4x1 or 1x4 rectangle.

Outer Enclave:

Choose a cluster of village spaces and earn one reputation star for each empty space adjacent to that cluster.

The Elves here have strange ways. I woke to find my pack filled with crickets and my shoes with worms. Worshippers of Kehstore, methinks.

There, in the unmappable wastes, lives a rough collection of misfits and outlaws, making their living by theft and raiding the Dragul homesteads.

Gnomish Colony:

Earn six reputation stars for each cluster of village spaces that contains four village spaces in a 2x2 square.

Caravansary:

Choose a cluster of village spaces and earn one reputation star for each row and column that contains a space from that cluster.

Ahh, it was good to be among my people, who square every street and every meal and who keep all things right-sized.

Along the kingdom’s former trade routes with the North, wagons lose their wheels and become homes.

Dwarvenholds:

Earn seven reputation stars for each complete row or complete column of filled spaces that contains a mountain space.

Silos:

Earn ten reputation stars for each complete odd-numbered column of filled spaces.

A fire burns atop each peak whenever trouble is brewing in the land below. Thus are the heroes of Nalos summoned to defend their lands.

Rivers and mountains need be the borders of our lands no longer. With my alidade, I can chart a line straight through the Vorkheim range.

Banded Hills:

Earn four reputation stars for each row of filled spaces that contains five or more different terrain types.

Starlit Sigil:

Earn four reputation stars for each cluster of exactly three empty spaces surrounded on all sides by filled spaces or the edge of the map.

No matter the bend of the path nor the steep of the terrain, my trusty compass of silver points ever home again.

A cartographer sometimes holds allegiance to orders higher than the guild. And that is all I will say about these particular omissions.

Special Ambush effects

D

Dragon Inferno

When all spaces of the Dragon are surrounded or destroyed, gain 3 coins.

Z

Zombie Plague

After scoring each season, draw a Zombie in each empty space adjacent to a Zombie

T

Giant Troll Ravage

After scoring each season, destroy an empty space adjacent to the Giant Troll.

G

Gorgon Gaze

After drawing the Gorgon, destroy an adjacent non-mountain space

You can place your shape by using drag&drop, or by first clicking it and then the desired position on the map.

In addition to the buttons, you can also rotate your shape by right-clicking: The first three clicks will rotate the shape clockwise, the fourth click will mirror it.

Reputation stars that you are projected to receive in a future scoring are displayed in pale. You can hover your mouse over a scoring card or a score to highlight the spaces that will be scored there.

If you want to adjust the layout, you can drag the edge of the exploration deck and the scoring cards, or use the settings menu.

Your crest displays your avatar. You can change it in your profile.

 
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