Sentinel Wood:
Earn one
reputation star for each forest
space adjacent to the edge of
the map.
Treetower:
Earn one reputation
star for each forest space
surrounded on all four sides
by filled spaces or the edge of
the map.
Druids planted these towering ranks to shield us from
something in the wilds beyond.
Beneath the canopy, far from bright blue skies, every
trail led through tangled thorns and suspicious shadows.
Greenbough:
Earn one
reputation star for each row
and column with at least one
forest space. The same forest
space may be scored in a row
and a column.
Stoneside Forest:
Earn three
reputation stars for each
mountain space connected to
another mountain space by a
cluster of forest spaces.
I’ve mapped deserts. It’s much easier to survey forests,
and much more pleasant to take breaks in the shade.
Mountains are clear landmarks, islands in a wide sea
of trees, but a cartographer’s job is to chart every track
hidden in those depths.
Canal Lake:
Earn one reputation
star for each water space
adjacent to at least one farm
space.
Earn one reputation star
for each farm space adjacent to
at least one water space.
The Golden Granary:
Earn one
reputation star for each water
space adjacent to a ruins space.
Earn three reputation stars
for each farm space on a ruins
space.
Pathways laid with colorful stones topped the channels
along each family’s crops, a bit of beauty among their
labors in the dirt.
The histories say that long ago this place fed an empire.
Now nothing grows in the sands blowing among the ruins.
Mages Valley:
Earn two
reputation stars for each water
space adjacent to a mountain
space.
Earn one reputation star
for each farm space adjacent to
a mountain space.
Shoreside Expanse:
Earn three
reputation stars for each cluster of
farm spaces not adjacent to a water
space or the edge of the map.
Earn
three reputation stars for each cluster
of water spaces not adjacent to a
farm space or the edge of the map.
The wizards chose their high valley homes carefully,
hidden from prying eyes but fertile enough for their
strange harvest to thrive.
A true cartographer knows how to use a theodolite on
both rock and raft. You can’t stop drawing the line just
because the land ends.
Wildholds:
Earn eight
reputation stars for each cluster
of six or more village spaces.
Greengold Plains:
Earn three
reputation stars for each
cluster of villages spaces that
is adjacent to three or more
different terrain types.
There had to be six in a cluster to earn a mark on my
map, enough to justify the queen dispatching a justice ...
or a tax collector.
Long ago we were a land of wanderers. But when the
people put down roots they did so wisely, near everything
they needed.
Great City:
Earn one reputation
star for each village space in
the largest cluster of village
spaces that is not adjacent to a
mountain space.
Shieldgate:
Earn two reputation
stars for each village space
in the second largest cluster
of village spaces. If there are
multiple largest clusters, score
one of the largest.
In this sprawling nest of intrigue where guilds pursue
ancient vendettas, the queen will burn out their venom or
rule over ashes.
Stake walls ran along paths betwen the villages, and
the inhabitants rushed to defend one another when the
wildclans returned.
Borderlands:
Earn six
reputation stars for each
complete row or complete
column of filled spaces.
The Broken Road:
Earn three
reputation stars for each
complete diagonal line of filled
spaces that touches the left and
bottom edges of the map.
Once far out beyond the edge of the map, now these
lands are squarely on it. Someday our next expedition
will begin here.
What’s more incredible: the centuries of labor that it took
to build these paved paths or the precision that laid them
so straight?
Lost Barony:
Earn three
reputation stars for each space
along one edge of the largest
square of filled spaces.
The Cauldrons:
Earn one
reputation star for each empty
space surrounded on all four
sides by filled spaces or the
edge of the map.
Lines on a map may not define the loyalty of these
fiercely independent people...
For generations they have lived in the surrounding lands,
but none dare to explore the acrid openings in the ground.