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2-5 players, 20 minutes, 6 years and older |
Author | Stefan Risthaus |
Illustrators | Anca Gavril Daniel Profiri |
Published by | BoardGameTables.com |
Online since | 2022-05-01 |
Developed by | Craig Chaney (coastliner) |
Boardgamegeek | 305985 |
Yucata.de owns a license for the online version of this game. A big "thank you" to the copyright owners (publisher and/or author and illustrator) who make it possible to have this game for free online here! |
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Race to the top, shove the greedy down, eat all you can ... but always watch your back.
Each turn...
- One player rolls the 4 dice. If the player rolled more than one "1" they can turn all but one of the "1"s to any face they want.
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That player makes groups of dice. Each group can have any number of dice.
Click the arrows to move the dice between groups.
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For each dice group, the player moves their goat one space up on the mountain with the matching number. Dice groups that don't make a number 5-10 won't move any goats.
In this example, the goats on mountain 6 and 8 will move up one space.
- The dice are passed left to the next player, and they take a turn.
Top of the Mountain
- Multiple goats can share the same space, except at the top of the mountain.
- When a player moves a goat to the top of a mountain, they take a Point Token from that mountain (if available), and return any goat already there to the foot of the mountain.
- If a player creates a grouping of dice that would move a goat up a mountain, but their goat is already at the top, they instead claim one Point Token from this mountain's supply (if available).
Bonus Points
- When a player has collected at least one Point Token from each of the 6 mountains, they claim the highest-value Bonus Token still available.
- If a player collects additional complete sets of Point Tokens, they claim additional Bonus Tokens.
Game End
- When all Bonus Point Tokens have been claimed, OR when 3 mountains have no more Point Tokens remaining, continue playing until all players have had an equal number of turns. Then the game is over.
- The player with the most points wins. In case of a tie, the tied player with the most goats on mountain tops wins. If there is still a tie, the tied player with a goat on the higher numbered mountain wins.
Big Mountain Expansion
Example in a 5 player game,
White = 15pt
Red = 24pt (12 + 9 + 3)
Yellow = 6pt
Scoring Table | 2 player | 3 player | 4-5 player |
Highest goat | 12 | 16 | 15 |
2nd Highest goat | 8 | 12 | 12 |
3rd Highest goat | 4 | 8 | 9 |
4th Highest goat | | 4 | 6 |
5th Highest goat | | | 3 |
- When moving goats, players may use dice sets with values 11-24 to place a goat on the matching number on the Big Mountain, if that space is empty.
- Players may still only have one goat on each mountain (except the Big Mountain).
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At the end of the game, score the mountains like normal. Score the Big Mountain as illustrated in the Scoring Table.
- Players can score multiple times on the Big Mountain if they have multiple goats in qualifying spots.
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